Aladdin (SNES)

Made by songokux.

Posted: September 16, 2010, 10:43 am

A Map using textures from the first Level of Disney's Aladdin for the Super Famicom. Took me way to much hours to build. I used the custom vulcano background cause it really fits together. Hope you have fun with it!



Filesize: 531 KB
Downloads: 1,786

17 ratings/comments.

HazardX September 16, 2010, 3:22 pm

Very well done! Great visuals and well placed collision areas.

songokux September 16, 2010, 7:28 pm

nice to hear that. Thanks a lot :-)

eastx September 16, 2010, 9:29 pm

You misspelled Aladdin. And Disney's needs an apostrophe. Come on now.

As for the map itself, very nice.

Angelo September 16, 2010, 10:20 pm

Looking cool!

@eastx; characters with apostrophe's don't seem to work on Wormgineers. I really tried everything to get it to work, but just couldn't find out what's causing it.

songokux September 17, 2010, 8:22 am

you're right. Thanks for telling me ;)

Cirutron September 20, 2010, 11:52 am

FBomb3r September 29, 2010, 9:58 pm

I remember this from the Sega genesis

Selon October 1, 2010, 2:46 pm

currently my favorite map :)

songokux October 1, 2010, 9:19 pm

Thanks for the Stars :-)
But this game is completely different from the genesis version. In the genesis Version you have a Sword and the graphic looks not half as good as the famicom version.

Lightforce October 4, 2010, 12:54 am

Amazing map, it has some kind of 3D feeling when you play it.

ear October 13, 2010, 1:16 pm

Definitely one of the best map around.

Annunaki March 4, 2011, 6:31 am

acidcloud July 23, 2011, 7:23 pm

Amazing work.

chewyfurball September 1, 2011, 7:06 am

Awesome map nice work.

nadiya2000 February 3, 2012, 2:03 pm

This map, My Teams : Rider's team look shy, Don'chan's team look great

MrBrunooo January 6, 2013, 6:48 pm

little cocky,you dont know where you can stand on,and where you can't,otherways it looks good

NaSaDo February 22, 2013, 12:59 pm

Hey man this has got to be my favourite map on worms, hats off to you! I cant add background images so that the worms can move through it.. i can easily make geometry/no geometry, how were you able to do it??

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