Game settings for Shopper and Moleshopper game styles

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Lightforce
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Game settings for Shopper and Moleshopper game styles

Post by Lightforce » Tue Sep 28, 2010 10:19 am

Shopper:

Example map: http://www.wormgineers.com/index.php?page=File&id=89

First you must pick up a crate before attacking. Than you use the ninja rope to move yourself forward, flying with the ninja rope to the enemy and than put a weapon next to the victim, attacks only allowed from the rope and attack always the current leader with the most health points, if you are the leader, than you must attack the second, it is allowed to attack the current leader in a pile of worms from the other team. For new weapons you have to pick up a new box. If somebody attack not the current leader by mistake, than he must skip one turn. If someone do not follow the rules, than everybody has to attack him, try first to tell him the rules.

Setting up the rules for the shopper game style:

Manage game style for shopper are:

- Number of Rounds [1]
- Turn time [30]
- Round time [10] ( can be higher if wished )
- Retreat time [5]
- Arterlerie Mode [off]
- Worm Healthy [100]
- Fall damage [on]
- Shotgun laser sight [off]
- Rope Swing Limit [Infinity]
- Worm Select [off]
- Sudden Death Worm [Health]

- Landscape Type [deathmatch]
- Indestructible Land [On]
- Weapon Crate drops [often]
- Utility Crate Drop [off]
- Heals Crate Drop [often]

- Electromagnets [off]
- Sentry Gun [off]
- Fires [off]
- Mines [off]
- Dude Mines [on]
- Oil Drums [off]

All weapons off on zero except infinity Bazooka, infinity Ninja Rope and Parachute infinity.

End of rules for Shopper.

-----------------------------------

Moleshopper:

Example map: http://wormgineers.com/index.php?page=File&id=414

You have 16 holes in a map, in every hole is one worm. You use the Blow Torch or the Pneumatic Drill to go forward and try to get to some worms and place a weapon at the victim. You pick up crates for new weapons.

Setting up the rules for the Moleshopper game style:

Manage game style for Moleshopper are:

- Number of rounds [1]
- Turn time [20]
- Round Time [15]
- Retreat Time [5]
- Artilery mode [off]
- Worm Health [100]
- Fall Damage [off]
- Shotgun Laser Sight [off]
- Rope Swing Limit [5]
- Worm Select [off]
- Sudden Death [Water Rise]

- Landscape Type [deathmatch]
- Indestrutible Land [off]
- Weapon Crate Drop [often]
- Utility Crate Drop [Infrequent]
- Heals Crate Drop [Infrequent]

- Electromagnets [off]
- Sentry Gun [off]
- Fires [off]
- Mines [off]
- Dude Mines [off]
- Oil Drums [off]

All weapons off on [0] only Bazooka [Infinity] , Pneumatic Drill [Infinity] & Blow Torch [Infinity]

End of Moleshopper game style rules.
Last edited by Lightforce on Mon Nov 08, 2010 7:26 pm, edited 10 times in total.
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Angelo
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Re: Game settings for Shopper and Moleshopper game styles

Post by Angelo » Tue Sep 28, 2010 11:00 am

If all weapons are off except for bazooka, there is no blow torch. Right?
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Lightforce
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Re: Game settings for Shopper and Moleshopper game styles

Post by Lightforce » Tue Sep 28, 2010 1:53 pm

The forum seems bugged, can not post a quote here or a long answer.
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Re: Game settings for Shopper and Moleshopper game styles

Post by Lightforce » Tue Sep 28, 2010 2:09 pm

Angelo wrote:If all weapons are off except for bazooka, there is no blow torch. Right?
If you take a look on my tutorial for Moleshopper than you see that there is written "You use the Blow Torch or the Pneumatic Drill to go forward and try to get to some worms and place a weapon at the victim."

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Angelo
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Re: Game settings for Shopper and Moleshopper game styles

Post by Angelo » Tue Sep 28, 2010 9:10 pm

Yeah, you edited the part now. :)
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Lightforce
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Re: Game settings for Shopper and Moleshopper game styles

Post by Lightforce » Wed Sep 29, 2010 11:28 am

Angelo wrote:Yeah, you edited the part now. :)
I edited only the last part about weapons, the sentence up there about the rules for Moleshopper was from the begin there. :) But it is now more clear to understand, so your question was justified.

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Lightforce
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Re: Game settings for Shopper and Moleshopper game styles

Post by Lightforce » Wed Sep 29, 2010 8:19 pm

Shooper rules updated, read above and look at the settings.

Ps2004
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Re: Game settings for Shopper and Moleshopper game styles

Post by Ps2004 » Thu Sep 30, 2010 8:53 pm

Is there noway to share some file for schemes ?
Or can we copy past this somewhere or must we create new scheme ingame and save it ?

I'm so lazy :x

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Re: Game settings for Shopper and Moleshopper game styles

Post by Lightforce » Fri Oct 01, 2010 7:45 pm

Ps2004 wrote:Is there noway to share some file for schemes ?
Or can we copy past this somewhere or must we create new scheme ingame and save it ?

I'm so lazy :x
Yes it sux, but we have to make in the game Worms Reloaded a new scheme, there is no way to save the scheme, the schemes are in the user profile, so we can not share it.

You could write in the Steam Worms Reloaded forum something in some of billt17(he is from Team17) threads and hope they include this with the next patches.

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