Double damage

Made by chief.



Posted: August 29, 2010, 1:35 pm

This file doesn't work yet, because Team17 has some strange way of handling CRC mistakes. We have to wait for T17 until they make a fix.

Put the map in worms reloaded->commondata->

Place the other weapons map somewhere else(DONT DELETE) so if u want to play with normal damage again, u can place it again.

Double_damage.rar

Download

Filesize: 14 KB
Downloads: 432

10 ratings/comments.

Angelo August 29, 2010, 1:37 pm

Does this work?

Because of this:

http://wormgineers.com/forum/viewtopic.php?f=6&t=22

chief August 29, 2010, 1:40 pm

Hmm i see it doesnt work only 1 damage weird...

chief August 29, 2010, 1:46 pm

im gonna try to change the 1 damage.

Angelo August 29, 2010, 1:55 pm

Knew it. I'm going to leave this mod here, and hope Team17 changes this. :/

bonz September 5, 2010, 11:00 pm

That 1 damage thing was made on purpose by T17 to stop modifications of files.
Some sort of anti-cheat protection, so to speak.
:P

D_Wormkiller September 7, 2010, 4:19 pm

Anticheat, or volunteer block of community modification? That's the drama.

Saelyth September 9, 2010, 9:07 pm

Same happens to me... if i edit anything, then the damage to everything is set to 1...

by the way, i tested my dinamite with 12 seconds until explode and i made dinamyte affected by magnet......... everything works excepts damage and of course the multiplayer, i would like to join someone to test that things, because i'm bored modding alone

Saelyth September 9, 2010, 9:13 pm

so... the fix will be: run worms without CRC? no... that's isn't an option.
maybe the fix could be:
{ IF
the CRC files are not the same
THEN
instead of turn damage to 0... set DO Nothing
ELSE
copy here the code what should be put under Then, to not lose the code
END IF }

Patrickssj6 December 17, 2010, 10:16 pm

It is possible just check my site ;)

FusionH2o May 5, 2013, 7:07 pm

I don't know why this isn't working for some people but it works for me. except one problem, if the weapons tweaks are set too high then you'll get a CRC error or the game freezes. I have reedited the Baseball Bat weapon on my game and I created a map with nothing but a straight line going across the screen then started a game of four teams then I used the Baseball Bat and it sent all the worms flying off the line and into the water. Here's an example of how I tweaked the file:

Round Max Damage = 100.0
Round Max Push = 999.0

That 999.0 was way too much power for the Baseball Bat as it sent all the worms flying off into the water.

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